Six years after the release of Max Payne 2, Rockstar Games, best known for its Grand Theft Auto games, decides it’s time to unleash a new Max Payne on the world — Max Payne 3. Like the previous games, the hard-boiled detective story will focus on former NYPD gumshoe Max Payne, who’s a poster child for Prozac — he’s got major internal demons and a penchant for violence. Sam Houser, Rockstar Games’ founder, says that the new Max will be “older, more world-weary and more cynical than before.”
It’s hard to imagine what a “more cynical” version of Max Payne will be like — he’s already plenty cynical, but we’re sure that will somehow translate into more violence, bloodshed and dialogue that sounds like it was ripped from a Dashiell Hammett novel. The first two Max Payne games (released 2001 and 2003) are often credited with starting the trend of using slow-mo “bullet time” in games — then used in hundreds of games after — were some of the few games in the early aughts to successfully blend an interesting storyline and a sympathetic character with high-octane action. We just hope this Max Payne — out for PlayStation 3, Xbox 360 and PC later this year — will make us forget about all about the game’s abominable film adaptaion starring Mark Walburg that stunk up box offices last year.